Thursday, 30 June 2011

Hulk 28mm scale but 40mm high


Here is the big green guy (oh the irony). Standing a massive 40mm in height. I've added a pic of him next to Cap to get a bit of scale. This figure has been ongoing since the beginning and compared to the others uses a lot of GS.
The face was a real struggle, this is the 3rd version, has a bit of a simian look about it but I'm happy with the hair which used the same 'picking' technique as the torn trousers (that's pants to you colonials). Musculature is still off but improved over earlier attempts. Didn't have a base big enough so had to make one.
The thing that irks me most about this figure is that he appears to be off balance and leaning backwards.

Tuesday, 28 June 2011

Hydra agent with heavy weapon 28mm

The first of a trio of Hydra agents. Scaled to be considerably shorter in stature than the heros. After trying to sculpt weapon out of GS I eventually saw the light and constructed most of it from some poly tube and a cocktail stick.

Monday, 27 June 2011

28mm Ironman Mk IV


Finished Ironman Mk V sculpt. The wife said "ooh a cyberman", maybe I should give up now. ;) Or 'delete' it?

Tuesday, 21 June 2011

28mm Captain America

Here is the finished 28mm Captain America sculpt. Please with the final product. After some great advice from some folks on the TMP message boards. I'm taking my time, using reference (character and muscle) and taking the time to get a better finish. Still lots of room for improvement, but I'll give myself a break as it's only my 3rd finished sculpt to date.

Sunday, 19 June 2011

28mm Marvels

I've chosen to sculpt some 28mm superheros next. Marvel universe, Hulk, Captain America, Ironman and a trio of Hydra agents. I've skipped the armature stage as I have nothing new to offer.
 Hulk, Captain America and Ironman. My sculpts will be based on older designs for these characters, 80's ish (my teens).
Hydra agents, with assault rifle, shoulder mounted heavy weapon and pistols respectively.

After making the armature I generally do rough feet to anchor the figure to the cork followed by pelvis and shoulders to strengthen the pose. The Hulk and Cap figures have the left over GS added. This was the end of the first application and I let the GS cure.

The Hulk is the most challenging as the amount of GS required makes it feel like a figure of a larger scale. I've found myself having to add small amounts at a time.
 Cap gets his underwear on the outside of his tights (as it should be) and boots. I seem to be more comfortable working from the feet up, is this the best way to work? Only time will tell.
At this point I have also crafted a shield by flattening a blob of GS over the top of a pot of Citadel colour.

Ironman from the waist down. The stripes on his boots etc were a real struggle, I think I used the wrong tool in haste.


Finally the three Hydra agents, an exercise in creating a uniform look, in the most literal sense.

Friday, 17 June 2011

First sculpting attempts

Not posted for a while (I've been gaming online a bit of late), I must admit the painting of rows and rows of French Line have become a bit of a chore. I decided that the perfect antidote to repetitive painting was to try my hand at a bit of sculpting using Green Stuff or Kneadatite, how hard can it be right?
It turns out that it is hard, very.
I spent a lot of time lurking on forums, checking out other peoples sculpts and/or tutorials before deciding to take the plunge. I bought all of the necessary materials off of evilbay which amounted to:

  1. 12 inches of Green Stuff (or GS)
  2. Set of 12 sculpting tools
  3. 10 x 20mm corks
  4. 28 guage copper wire for making armatures
All of those items weighed in at about £15, which I thought was quite reasonable. I wasn't sure if 12" of GS would be enough, as i happens it was plenty. I wasn't sure if 12 sculpting tools would be enough, it was in fact too many as I find I'm only actually using about 2 or 3 of them and my trusty scalpel. Ten corks are plenty as they can be reused and the spool of wire I have should last about 2 life times.
I found GS quite easy to work with apart from one major element. Despite the fact that it is well documented throughout the interwebs, I was surprised at just how sticky this stuff is. The advice about having wet fingers and tools is about the best you can get, second only to the one about waiting a while after mixing a fresh batch as it is at it's stickiest at this point. I created myself a figure scale using some freely available Andrew Loomis proportion illustrations herehere and here. Printed them on a sheet at various scales, very useful for making the armatures etc.
I rushed my first couple of sculpts, I tried to do too much, too soon (like a giddy schoolgirl). It also means there are no WIP shots just the finished article.
First attempt was a 28mm Knight (of no particular era). I chose a knight specifically as I could avoid sculpting fingers and face thanks to a closed Helm and mitted mail gloves. Shield, sword and scabbard are made from some plasticard scraps I had.
I'm legally obliged to say that the next sculpt is only loosely based on the wife as she has been constantly asking me if her arse is really that big (to all you men out there just starting out in a relationship with a woman, the answer should always be NO to that particular question).
This is therefore a 54mm sculpt of a 'generic' female figure, a first attempt at hands, hair and face and a massive learning experience.
I'm happy with the result of my first attempts and all painting has been put on hold so I can scratch my sculpting itch. I am currently working on a series of six 28mm superhero sculpts, I'm taking my time and will provide some WIP shots soon.
I've added my figure scale chart incase anyone finds it of use. Remember to print it at 100%.