Friday, 11 January 2013

FT play aid downloads

I had some requests from the folks at TMP for PDFs of the card play aids, so I've added the PDFs for all my paper/card play aids to my Google Docs for download. They are all set up on A4 sheets but I've checked that the image area fits within US letter size for all you space jockeys across the pond. I printed mine onto adhesive label paper and then stuck this to a thicker board.
Course clock and arc turning tool here:
PDF link
Damage, mine and bogey markers here:
PDF link
Destruction markers here:
PDF link

Thursday, 10 January 2013

Full Thrust - a new addiction

For Christmas Santa sent me some stuff to paint. Actually it was a present from the wife and kids and it came from Ground Zero Games. I'd downloaded the free rules (full and lite) some time ago and convinced the kids it would be fun to play.
I ordered the Fleet Intro Double and modular Space Station to use as an objective in defend/attack scenarios. I chose the FSE and NSL fleets based purely on their looks. Each Intro Fleet comprised of a Battlecruiser, Heavy Cruiser, 2 Light Cruisers, 2 Destroyers and 2 Frigates. I spent just enough money to be eligible for some free Xmas goodies and also received a freighter and an Escort Cruiser of each faction. A very generous bonus.
OK now some pics, I've managed to paint about half, starting with the smaller ships and the freighter.



The Freighter "Lola"



Frigates and Destroyers of the NSL - New Swabian League



Frigates and Destroyers of the NSL - New Swabian League


FSE and NSL Escort Cruisers

I've managed to play a couple of games with the boys already using the 'Lite' version of the rules and all enjoyed playing and the games took between 1-2 hours. After the first play through I fashioned some card play aids which helped during the second game. We played on the floor but I have plans to either buy or make a game board/mat at some point.


Course clock


Turning/fire arc tool


Damage markers


Destruction markers

The destruction markers serve no real purpose but we left them on the play board for one turn after a ship was destroyed as a reminder of the carnage. My kids happen to be the luckiest of dice rollers and we have a house rule that one failed dice throw, against me, can be re-rolled by them to give them a 'chance'. Consequently, I've lost in both games so far.